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PSVita News is a site that focusing on all the latest PSVita Games, reviews, cheats, homebrew, hacks and emulation, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 17th, 2013, 00:58 Posted By: wraggster

Vita-exclusive OlliOlli is a low-key auto-skateboarder that's a bit like Tony Hawk's but in pixely 2D - and you're not allowed to stop.It's made indie team Roll7, due out this year and it's managed to wangle itself a spot on Sony's Vita stand at E3, whatever that means.Staying on your board in OlliOlli and clearing obstacles is one thing; doing it in style and chaining together hundreds of tricks for points is another. Levels are randomly generated so they go on forever, and there are hundreds of obstacles to mix them up.Characters are customisable to give you a bit of ownership, and there's a suitable soundtrack featuring people I've never heard of, such as Mizz Beats and LeftLane Cruiser.Besides the endless skateboarding there are Spots: sections of levels from the career mode you can post scores from for other people to beat. There will be daily Spots added that you can practice endlessly but only get one chance to post a score on.
http://www.eurogamer.net/articles/20...t-in-pixely-2d
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May 16th, 2013, 01:17 Posted By: wraggster
Is it an outrageous statement to say that vast swathes of the games industry have already written Vita off?
After a terrible start Vita sales have stabilised and it has certainly grown into a great platform with an increasingly impressive range of software. But can it ever hope to be more than a niche gaming device?
Sony perhaps thinks not, having reduced its sales forecast for the machine several times and last week predicting that it would sell just 5m Vita and PSP units in the upcoming fiscal year.
But Sony Computer Entertainment Europe's senior business development manager Shahid Kamal Ahmad has told Gamasutra that even the most dedicated analysts in the world can’t always foresee that next surprise hit that can reverse a platform’s fortunes.
"Sometimes things can happen and they can dramatically change the evolution in terms of sales of a platform," he stated. "But what you can never do is say 'We're definitely counting for this kind of increase'. So you can put plans into motion and say 'We're trying this approach, that approach' and if something comes off, it's going to be fantastic.
"I had no idea there was going to be the amount of press attention that there was around Thomas Was Alone. If I'd put something like that in the original plan that I put together for engaging with the development community, I would have been laughed out of the office.
"It's really funny, because I've spoken to a few people about it today internally, and they've all accepted it as 'Yeah, of course that was going to happen'. So in hindsight it's easy to say that this event and that event is what caused a change in course dramatically, but to say that in advance is usually not appropriate or sensible.
“Looking back at the performance of different consoles over the course of history, sometimes you've had slow starts which have been suddenly sprung into life by a number of activities. What you don't say ahead of time is, 'Oh this will and that will happen, and suddenly we'll have a massive spike in sales'. It's not the sort of thing that companies do."
http://www.mcvuk.com/news/read/sony-...timism/0115591
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May 14th, 2013, 00:56 Posted By: wraggster
via http://wololo.net/2013/05/10/release...es-up-to-2-02/
PRO CFW developer wth (aka yosh) has decided to release a beta version of ARK eCFW for all known exploits and firmwares up to 2.02.
This eCFW has been locked down to only UNO users until now.
PRO developer wth made an all in one package with ARK on all the different exploitable games and regions, theoretically even a person still using Motorstorm should be able to use ARK, but there is a drawback. While most saves should work, not many of them has been tested, mostly due to the lack of testers for all the different exploits, so use this at your own risk, of course there’s no change this will brick your vita nor pspemu.
What’s ARK?
Originally named PROVita, ARK is an eCFW running on the Vita’s PSP emulator. The CFW is based on PRO for the PSP as it ahs mostly the same features, but ARK is not just a port, it was written from scratch taking the Vita’s limitations in mind to.
What are its features?
I’ll take the time to remind you what ARK has to offer:
- PSX game support (soundless so far, our sound plugin is too glitchy for public use at the moment)
- ISO/CSO game support using Inferno Driver, known to be the most stable and compatible driver out there.
- NoDRM Engine for decrypted dlc playback
- MS-SpeedBoost (most noticable on games like soul calibur)
- Stargate Game Patches (fixes several anti-cfw games)
- Plugin support
- Recovery support
- ISO-cache support (speed up ISO gaming)
Is it better than TN-V?
None of them is better than the other. I personally use both and while I can find things that ARK does better I can also find things that TN-V does better, it’s more a matter of personal usability than anything else.
Where can I get it?
A mega package was uploaded on our ARK Download page
There are no standalone packages yet, you just gotta grab this one and find the correct save for your exploit, but I’m sure it’ll be a matter of time before someone releases standalone packages. Also know that most of them are not throughly tested, if you find any bugs feel free to post bugs here
Credits
PRO/ARK CFW developers:
- VirtuousFlame: For the ISO Loading Code, Custom PSX EBOOT Support, PSPCipher and most of the CFW related code.
- Coldbird: For Proshell, and all his CFW related code & Vita redesign of PROCFW.
- Yosh: For the initial sceWlanGetEtherAddr leaked kxploit, yMenu, other kxploit related things and various pieces of code.
- neur0n for his syscall execution in kernel mode, several bug fixes and other CFW related code.
Others:
- Dark_Alex for the initial M33 CFW who guided us mentally through several CFW generations by giving good examples on how to patch Sony OFW.
- thecobra & frostegater: For precisions about this kxploit.
- ardi for his umd4homebrew to enable UMD in homebrews.
- Zer01ne for the initial Uno exploit discovery.
- All our testers.
- And last but not least – Sony for making wonderful, however very locked down, portable gaming handhelds.
http://www.mediafire.com/?7rab6jd7dqjyp08
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May 14th, 2013, 00:53 Posted By: wraggster
via http://wololo.net/2013/05/11/beta-re...-02-and-below/
Total_Noob’s popular TN-V and TN-C have been ported to the recent Apache Overkill exploit. This is for those of you who happen to have Apache Overkill on 2.02 and below only.
Let me start this article off by saying this so that there will be no confusion; THIS IS NOT A KERNEL EXPLOIT RELEASE FOR ABOVE 2.02. This is a port of the (WLAN) PSPemu kernel exploit that was released on firmware 2.02 with UNO to be able to be used with the recent Apache Overkill exploit if and only if on 2.02 or below. This release includes ports of Total_Noob’s TN-V and TN-C Custom Emulator Firmwares for your enjoyment thanks to user wistine.
All released kernel exploits were patched past 2.02. So if you have Apache Overkill on OFW 2.05-2.06 you will only be able to use VHBL thus meaning no TN-V or C because it requires a kernel exploit (VHBL is only usermode). Remember that the entire Apache Overkill exploit was blocked on 2.10.
If you haven’t already checked out my massive Lower PsVita for Dummies guide, you may want to check that out. It will explain everything from tricks and tips to workarounds. In the guide I explain how you can still get a game exploit while having a PSvita on a lower firmware and if needed activate/link your PSVita so you can make use of this release or any past exploit releases. Make sure to check the chart to see which games are back on PSN and whether they are kernel exploits or usermode only.
Now, while I haven’t been able to test it out since Im personally on 2.12 everything seems to be in order. Furthermore, the only reason this is labeled as a beta is that there may be some unforeseen bugs, but there shouldn’t be. Feel free to download it below, try it out yourself and report your findings in the comments below. Included in the release are saves for EU and US only, which that can change later. On a side note do not forget to press on the R button when the exploit starts for TN-V.
http://www.zload.net/tn-v/release_tnv3.rar
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May 14th, 2013, 00:47 Posted By: wraggster
via http://wololo.net/2013/05/13/cold-bi...-sound-coming/
Well, we have some rather exciting news to share!
Shortly after the Vita scene drama that went down awhile back, developer Coldbird decided to depart the scene with no inclination on coming back. However some behind the scenes work and other factors have not only changed this but will spawn a new partnership; bringing the long and highly requested PSX sound compatibility for the Vita (some time soon, patience is of virtue) and increase in functionality.
Coldbird will be coming back in some form soon however due to having a life (crazy right?!?) and being busy like every developer out there, it’ll be some months before we see him. Basically, in the mean time Team PRO and TN have put aside their differences to finally work together to provide new things. As you may know sound for PSX was non existent due to Coldbird leaving the scene and his plugin that enabled sound (while functional yet extremely buggy and not ready for the public) as a casualty, ended up being left behind. Now with a clean table, they’ve decided to exchange code and the sound plugin is in the hands of TN to polish in the mean time until Coldbird’s return.
Below you can find Coldbirds official statement which explains everything currently and will elaborate on the subject matter more.
”Just wanted to give you guys a little heads-up on whats going on here.
The reason I’m writing this is because lately I’ve seen an increased flow of donations coming in for Team PRO, I thank you guys deeply for that and think that you guys deserve to be kept up to date.
Lets start with the saucy parts shall we?
Our fellow teammate Yosh, aka. wth has been busy at work analyzing latest Vita Firmwares, trying to figure out how they work and porting Ark to those.
As some of you might have noticed he also was nice enough to provide Builds for all kind of different Game Exploits we had sitting in our code repository for a while, I hope you guys enjoy that.
So lets cheer on Yosh, as (due to reallife being very busy at the moment) he is the most active member of our team at the moment… poor Liquidzigong (Hrimfaxi) and me are kinda knocked out with 24/7 jobs here…
I’ve also seen a increased interest in PRO Online and its future on both my Youtube Channel and personal messages and even donations coming my way.
Everyone that is concerned about its future, remain calm, its not dead and I will continue updating it after I’m done with my 3-job-setup here… (yes, right now I’ve got 3 jobs… 5 days at one, 1 day at another and yet 1 day at another one… the 24/7 part was no joke).
Sadly, due to contracts and laws I’m bound to this 3-job-lifestyle for another 5 months… so I hope you guys can sit tight and wait for me until then?
On yet another frontier, here is some TN news; All of you have been monitoring the whole TN-V and ARK Business out there and this has been especially interesting on the PSX on Vita part…
TN and our team have finally cleaned the table and put our differences aside sharing our code bases with each other in the hope of providing diversity without having to sacrifice functionality.
Many people have seen my proof of concept PSX sound video on Youtube and in my absence I’ve put the code into TN’s capable hands, hoping that he can polish it while I’m unavailable.
Either way, back to work for me…
~Greetings, Coldbird”
Well there you have it, more progress and support being made contrary to most people’s belief that the scene is completely dead. Hopefully this leads to greater advancements now that these two forces are working together. Stay tuned for more information, as always. Let me know in the comments below what you think!
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May 14th, 2013, 00:26 Posted By: wraggster
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May 12th, 2013, 19:50 Posted By: DCemumaniac

Newly released/announced for the PSVita in the UK and Europe.

City Bus Simulator New York: Extra Play (PC DVD)
by Excalibur Video games publishing
Platform: * *Windows 7 / XP, PlayStation Vita
Release Date: 24 May 2013
Buy new: £9.47
(Visit the Hot Future Releases in Sony PlayStation Vita list for authoritative information on this product's current rank.)
http://www.amazon.co.uk/City-Bus-Sim...__1590473031_2
More about the PSVita:
PlayStation Vita is designed to blur the lines between interactive entertainment and reality in a variety of ways. Reaching beyond the capabilities of every handheld gaming console that has come before it, in this model of Vita players have access to both Wi-Fi and 3G functionality, allowing for maximum connectivity wherever you go. (An additional Vita model allows for Wi-Fi access only) Its 5-inch OLED front multi-touch display brings brilliant images to life and allows for a new touch driven navigational system, while the additional multi-touch pad on its back surface will allow users to interact with games and characters that they encounter within them with a simple movement of their fingertips. The real world and the game world are seamlessly merged with front and rear camera enabled augmented reality. Additionally, services created specifically for Vita will be available on PlayStation Network. These services are designed help users take their gameplay, as well as interaction with other gamers, to new levels.
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May 12th, 2013, 00:29 Posted By: wraggster
The current issue of Japanese gaming magazine Famitsu includes an in-depth, 12-page examination of the current status of PS Vita, including buckets of data based on a survey of 1,500 Vita owners. It paints an insightful warts-and-all picture of Japan’s mixed reception to Sony’s struggling handheld, and ends on a hopeful note.The article breaks down hardware and software sales since the handheld’s release on 18 December 2011. Monthly hardware sales spikes occurred around its launch (over 400,000 units in a short month), the release of Hatsune Miku Project Diva f in September 2012 (around 90,000 units) and the Japan-only price drop in March, when discounts of up to 10,000 yen (£64) combined with the release of Soul Sacrifice to generate a sharp uptick and well over 200,000 sales. Indeed, Vita was No.2 in last week’s hardware chart, according to Media Create, when it had previously languished near the bottom of the chart for most weeks since its release.The top three software titles to date are Persona 4 The Golden (238,064 copies since June 2012), Project Diva f (208,837) and Soul Sacrifice (166,404). The anonymous survey first asked Vita owners what convinced them to buy the hardware, and the results show an optimism that has since faded somewhat.“The screen looked so beautiful, it made my heart go boom,” said one woman, aged 30. “I usually rely on the information in Famitsu to keep me informed but I went to Tokyo Game Show for the first time just to touch it.”“It seemed like an evolution of handheld consoles such as the PSP, and the specs and the two thumbsticks reeled me in,” said a 25-year-old man.
http://www.edge-online.com/features/...e-for-ps-vita/
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May 11th, 2013, 15:57 Posted By: wraggster
Sony’s latest financial report clearly shows its handheld division is struggling, and the company isn’t one to disagree as it looks forward.
The firm provided a forecast of 5m units sold for PS Vita and PSP devices in its fiscal 2014 calendar, following last year where the two combined to sell just 7m units. PS3 and PS2 consoles are expected to double the forecasted figure to 10m in the same period, with help from the PS4 launch.
The forecast indicates that Sony is apparently resigned to its fate as far as Vita’s sluggish sales, with PSP’s contribution reducing each quarter – as Japan’s support for the aging device continues to decline.
Handheld competitor Nintendo previously forecasted that its 3DS hardware would move 18m units in its fiscal 2014. If both firm’s results land anywhere close to their predictions, Sony would be left in the dust comparably.
http://www.mcvuk.com/news/read/sony-...n-fy14/0115354
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May 9th, 2013, 01:31 Posted By: wraggster
Sony has released Vita system update 2.12, SixthAxis reportsAccording to Sony, it's an optional update that improves system stability:Sony released Vita system updates 2.10 and 2.11 last month, with the former adding the much-requested ability to create folders on the portable's home screen, allowing for better organisation of apps and games. It also enhanced the device's video playback capabilities and made numerous other convenient tweaks.
http://www.computerandvideogames.com...-212-released/
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May 8th, 2013, 23:53 Posted By: wraggster
 Sony's already got a low barrier to entry for developers on its PlayStation Mobile platform, which encompasses the PlayStation Vita handheld game console and a variety of smartphones -- just $99 for a license enables publishing across all PlayStation Mobile devices. Apparently that fee is too much for some folks, so Sony's waiving it altogether. Starting right now (as of yesterday, actually), Sony's "removing any existing barriers" between developers and the PS Mobile platform by dropping the publishing fee, thusly making it all the easier for devs to push their games to the Vita and various smartphones. There are already some great indie games featured on Sony's PS Mobile store, including Vlambeer's Super Crate Box and Super Icon Ltd.'s Life of Pixel, and this paves the way for even more.
Of course, Apple's iOS publishing fee is $99 per year and the App Store is certainly more flush with content than Sony's Mobile store, which tells us it isn't the license fee that's stopping people from pushing their games to PS Mobile.
http://www.engadget.com/2013/05/08/s...ng-fee-lifted/
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May 8th, 2013, 15:39 Posted By: wraggster
The Star Wars-themed pinball tables that found their way to Zen Studios' myriad pinball games last February will be released as a standalone product for PlayStation 3 and Vita next week. Star Wars Pinball will include the Star Wars Episode V, Boba Fett and Clone Wars tables previously seen in Zen Pinball 2, et al.
Players can choose to contribute their high scores to either the Galactic Empire or Rebel Alliance, with the game's interface changing dynamically depending on the global balance of power. The game will be Cross-Buy enabled at $9.99/€9.99, though anyone who already owns these tables in Zen Pinball 2 can download the new solo app for free. Likewise, anyone that purchases Star Wars Pinball will unlock the equivalent tables in Zen Pinball 2.
http://www.joystiq.com/2013/05/07/st...psn-next-week/
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May 8th, 2013, 15:37 Posted By: wraggster

Sony will publish CounterSpy, the first game from developer Dynamighty, a San Francisco outfit comprised of former LucasArts and Pixar talent, on PS3 and PS Vita. CounterSpy (working title) is a 2D action and stealth game set during the Cold War, in which you infiltrate Soviet and US military installations and sabotage war efforts to prevent the destruction of mankind. And just maybe set it straight, this Watergate.
Lead designer David Nottingham calls CounterSpy "primarily" a single-player game in the PlayStation Blog announcement, though he adds Dynamighty is "working on some interesting ways to let you compete with friends that go a little beyond traditional high scores." In an interview with Game Informer, Nottingham says an endless mode with procedurally generated levels is also in the works for the extended replay crowd.
There is no launch timeframe for CounterSpy at the moment. All we know is that the game will launch on PS3, PS Vita and mobile platforms – no mention of PS4.
http://www.joystiq.com/2013/05/07/it...e-ps3-ps-vita/
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May 8th, 2013, 15:30 Posted By: wraggster
Frobisher Says developer Honeyslug is bringing its upcoming 2D sandbox curio Hohokum to PS4 and Vita.As reported by GameInformer, Hohokum is a collaboration with Sony's Santa Monica Studio, who worked on Journey, Sound Shapes and The Unfinished Swan.The peculiar indie title follows the adventures of a flying snake-like creature called The Long Mover as it goes about haphazardly interacting with a series of surreal landscapes and villages. Its playful, exploratory nature and quirky art style recall a 2D version of Keita Takahashi's Noby Noby Boy, only with less pooping. Still, it looks just as strange.
http://www.eurogamer.net/articles/20...o-ps4-and-vita
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May 8th, 2013, 15:29 Posted By: wraggster
Boss-hunting Vita-exclusive Soul Sacrifice will receive three free pieces of DLC, Sony has announced.The DLC, detailed by CinemaBlend, was revealed in an e-mail to random PSN users who received the free gift of the Spirits' Falconfeather, a teleporting item. Furthermore, the expansions were later advertised in a poster at GameStop.The first bit of DLC will be the Headless Knights and Starving Ruin Dwellers pack, due on 28th May. It will include the two titular new bosses, new Berserker magic, eight new missions, and some kind of augmented reality support.Next up on 11th June is the A Drunk and a Chef pack, adding yet another two bosses and eight new missions.Finally, the Wild Wheels and Apparition pack will be available on 25th June, featuring - you guessed it - two more bosses and eight new missions.Judging by the promotional image below, it appears that there will be seven more bosses in addition to the six detailed already. Ostensibly these will be paid DLC, but six new bosses, 24 missions and some new powers aren't bad for free.
http://www.eurogamer.net/articles/20...free-dlc-packs
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May 5th, 2013, 23:11 Posted By: wraggster
via http://wololo.net/2013/05/05/release...nd-libvitamtp/
We’ve mentioned hacker YifanLu several times on this blog, being that he is one of the handful of people believed to be in possession of a “native” vita hack (I put “native” in quotes here, as I mean per opposition to a hack in the psp emulator, but I don’t want people to assume he has a hack available in the Vita’s firmware code). Today Yifan Lu released a beta version of his new tool: a full open source alternative to Sony’s Content Manager Assistant for the Vita.
The CMA is a tool divided in two parts: a server running on your ps Vita, and a client running on your computer (or your PS3, as a matter of fact). For those of you who just joined us, there are many reasons to hate Sony’s CMA, from a hacker’s perspective but more importantly from a customer’s perspective (see my article on CMA and privacy concerns ). Also, last time I checked, that tool is not available for Linux, only for Mac and Windows.
Nobody else than Sony can fix the fact that you have to use CMA to do anything with your Vita, but we’ve seen initiatives to lower the pain of using this tool. VirtuousFlame’s “OpenCMA” was one of those, a patch that let the CMA client on windows run without having to be constantly connected to the internet.
Today’s release from YifanLu should not be confused with VF’s OpenCMA above. The “Open” here is to be taken literally, as YifanLu’s OpenCMA is a complete open source implementation of the client side code of CMA. Basically, this tool can completely replace Sony’s client, where VF’s OpenCMA was a patch over the closed source tool from Sony.
More importantly, it is the first compiled version for linux ever, so linux users should finally be able to copy content to and from their Vita! (no thanks to Sony. You can’t begin to imagine how messed up I feel typing that it apparently takes a year and a half between the release of a computer device and the possibility to copy files to it, and that the initiative is not driven by the device’s manufacturer themselves. Feels like a 50 years step back to me)
Additionally, and more interestingly for devs out there, YifanLu also released the sources for libVitaMTP, a library for devs who would for example want to create their own content managers for the Vita. Think iTunes for the Vita, or even if you have lower ambitions it shouldn’t be difficult to come up with something that looks a bit more polished than the official Sony client, which does exactly nothing to help you manage your backups and files.
In theory nothing should prevent this code from being ported to Windows/Mac as well, provided motivated devs look into the sources.
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May 5th, 2013, 23:03 Posted By: wraggster
via http://wololo.net/2013/04/29/vhbl-th...ase-postponed/
We’ve mentioned recently that The Z is in possession of a PSP user mode exploit in an undisclosed game, and that he has a VHBL port ready for the game. A few days ago, The Z shared some good and some bad news…
VHBL is a PSP homebrew loader for the Playstation Vita, a tool that allows you to run PSP homebrews inside the PS Vita’s playstation emulator. VHBL has the particularity to only require a psp user mode exploit to run, and was designed to be as easy as possible to port, but its low entry bar also comes with limitations (it will only run psp homebrews, not plugins or isos).
The Z had announced a few weeks ago that he has a running port of VHBL, and he confirmed recently that his port is complete, and could be released any time soon.
Sadly, the PSP game he uses as a vector for his exploit is only available in EU stores (and Australia), in particular it is not available in the US or in JP. This means that only people with an account in a European location would be able to use this exploit. It’s relatively easy to set up an account in another location and to buy PSN credits, but Sony has made it a pain to switch between accounts on the Vita.
The Z announced he would probably release his port for a future Vita firmware (not 2.1x), depending on the importance of releasing a VHBL port at the time (which I understand as: if something better comes up, such as a new release of CEF, he will probably not bother)
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May 1st, 2013, 10:56 Posted By: wraggster
Sony has released the long list of new content arriving on the US PlayStation Store for PS3 and Vita today.  PS3 owners get digital access to two retail games this week; Ninja Gaiden Sigma 2 and the updated re-release Deadly Premonition: The Director's Cut.Digital releases on the system include Far Cry 3: Blood Dragon, Poker Night 2 and Zombie Tycoon II: Brainhov's Revenge, the latter of which is free to US PlayStation Plus subscribers. Check out our Far Cry 3: Blood Dragon review if you're on the fence.Meanwhile Vita owners can look forward to the digital release of Keiji Inafune's Soul Sacrifice, and the portable version of Zombie Tycoon II, which is Cross-buy compatible.The PS2 Classics section gets the much-loved Katamary Damacy, and there are several game franchises on sale this week as part of Sony's 'Spring Fever' campaign.Check out the full list on the US PS Blog.
http://www.computerandvideogames.com...y-premonition/
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April 27th, 2013, 23:36 Posted By: wraggster

Talks of a Soul Sacrifice sequel are already "ongoing" between Sony and Comcept's Keiji Inafune, just a month after the action-RPG hit Japan. In an interview with IGN, Inafune said he'd love to make the follow-up and "drive Vita sales even more."
"Soul Sacrifice is something I specifically designed for Vita using [the] hardware's specific features," Inafune told IGN. "To drive Vita sales even more, I have an idea for a Soul Sacrifice sequel. I'm actually approaching [Sony Computer Entertainment] regarding this project."
"Let's say the talks are ongoing and I'd love to make it happen," he added.
The likelihood of a sequel can only be boosted by SCE Worldwide Studios president Shuhei Yoshida retweeting IGN's story earlier this morning.
According to IGN, Soul Sacrifice shifted 150,000 units at retail since being released in Japan on March 7 - that figure excludes digital sales. Of course, Japan is always a bit fond of a monster hunt, so it'll be interesting to see how the Vita game does in the west - and we should find out soon enough. Soul Sacrifice comes out next week in North America and Europe, on April 30 and May 3 respectively.
http://www.joystiq.com/2013/04/26/so...-says-inafune/
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April 27th, 2013, 23:35 Posted By: wraggster

Australian studio Nnooo is working on a new game for the PlayStation 4 and Vita. The EscapeVektor dev announced the news today after receiving PS4 developer approval.
"It's exciting to be developing for a new generation of consoles," said Creative Director Nic Watt. "We're delighted to get early access to PS4 development kits so we can get our games on the console as quickly as possible."
Nnooo says it's bringing the new game to other platforms too, and while Nnooo didn't specify them they'll almost certainly include at least one of the Wii U and 3DS. Nnooo bills itself as a studio making games for Nintendo and Sony platforms, while Business Director Bruce Thomson tweeted this morning its game will head "Nintendo-side" at some point.
"We're still at an early stage of development of our new game," said Watt. "We don't want to announce anything until we are more advanced with the project. Hopefully we'll be able to say something about it around the middle of the year."
http://www.joystiq.com/2013/04/26/es...ps4-vita-game/
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